Dual-process or dual-system theories posit a distinction between “hot” and “cold” cognitive systems, functions or processes (Metcalfe & Mischel, 1999; Prencipe et al., 2011; Van den Wildenberg & Crone, 2005), using a variety of broadly related terms (Evans, 2008; Gladwin & Figner, 2014; Moors & De Houwer, 2006) such as automatic versus controlled (Schneider & Chein, 2003; Schneider & Shiffrin, 1977) or impulsive versus reflective (Strack & Deutsch, 2004). One kind of process is “hot”, emotional, fast, stimulus-driven and inflexible, and tends to produce impulsive behavior. The other kind of process is “cold”, controlled, effortful, long-term focused, allowing reflective thought and the inhibition of impulses. Theoretical concerns about the validity of a strict separation between opposing hot and cold systems have been raised (Keren, 2013; Keren & Schul, 2009), as, for instance, cognitive processes can have both hot or automatic and cold or reflective attributes (Bargh, 1994). Nevertheless, it does appear to be the case that “hot” emotionally salient stimuli can disrupt cognitive processing necessary for “cold” cognition, for instance by evoking intrusions and rumination which demand cognitive resources (Curci, Lanciano, Soleti, & Rimé, 2013; Curci, Soleti, Lanciano, Doria, & Rimé, 2015).
One source of evidence for such interference is the Emotional Sternberg Task (Sternberg, 1966; Unsworth & Engle, 2007; Wickens, Hyman, Dellinger, Taylor, & Meador, 1986). Trials in the basic Sternberg task consist of three phases: an encoding phase in which participants are presented with a memory set of items; a maintenance phase in which the memory set must be held in working memory (Baddeley, 1992, 2012; Kane & Engle, 2003; Petrides & Baddeley, 1996; Postle, 2006); and a probe phase in which it is tested whether the memory set has been successfully maintained. Variants of the Sternberg task have been developed to tax additional aspects of working memory by presenting distractors during the maintenance period (Unsworth & Engle, 2007; Unsworth, Redick, Heitz, Broadway, & Engle, 2009). This allows disruptive effects of various kinds of stimuli or tasks to be tested. In the emotional Sternberg task, distractors are emotionally salient stimuli; that is, stimuli that draw attention due to their emotional content. Emotionally negative distractors have been shown to cause greater interference, in terms of slower or less accurate responses to probes, than neutral distractors (Dolcos & McCarthy, 2006; Oei, Tollenaar, Elzinga, & Spinhoven, 2010; Oei, Tollenaar, Spinhoven, & Elzinga, 2009). At a neural level, emotional distractors increase activity in regions related to emotion, such as the amygdala and ventrolateral prefrontal cortex, and reduce activity in regions related to working memory, such as dorsolateral prefrontal cortex and parietal cortex (Dolcos & McCarthy, 2006; Oei et al., 2010, 2009). Conversely, increased working memory load decreases activity related to emotional distractors (Erk, Kleczar, & Walter, 2007; Van Dillen, Heslenfeld, & Koole, 2009).
However, the effect of negative emotional stimuli can also be seen as evoking defensive responses such as fight or flight. Previous studies have used emotional stimuli and virtual attacks to induce defensive responses (Gladwin, Hashemi, van Ast, & Roelofs, 2016; Heesink, Gladwin, et al., 2017; Mobbs et al., 2007; Montoya, Van Honk, Bos, & Terburg, 2015; Nieuwenhuys, Savelsbergh, & Oudejans, 2012). Of particular interest to the current study is the defensive response of freezing, a fundamental defensive response that has been argued to be a state involving simultaneous inhibition and preparation for action (Gladwin et al., 2016; Roelofs, 2017). As long as the freeze state persists the organism is highly prepared to “leap into action” and generate fast responses to potentially threatening stimuli (Gladwin et al., 2016; Lojowska, Gladwin, Hermans, & Roelofs, 2015) but is inhibiting action in parallel (Roseberry & Kreitzer, 2017). From this perspective, emotional stimuli could exert effects on performance by evoking a behavioral freeze state rather than by disrupting working memory itself.
To the aim of investigating whether emotional distractors cause "freezing" versus "forgetting", a Virtual Attack Emotional Sternberg Task (VAEST) was developed allowing the study of time-dependent effects of dynamic, threatening distractors on cognitive processing. The distractors in this task consisted of neutral faces that could randomly perform a virtual attack by turning angry and visually zooming in towards the participant. The task thus involved two kinds of interference: that due to the presentation of the neutral face, and that due to the virtual attack. As neutral faces in the task predicted a possible attack, they were expected to evoke this anticipatory freeze and thereby delay responses to probe stimuli of the “cold” task. Attack trials could have two possible effects. If interference effects are due to emotionally salient stimuli capturing processing resources, interference should be greater following an attack. However, attacks could also have the effect of breaking the freeze state, as the anticipated threat has then actually occurred. In that case, interference effects would decrease relative to trials when the attack does not occur, in which situation participants are still in the freeze state when probe stimuli occur. Any such effect could be time-dependent, reflecting the time course of cognitive processes underlying interference, as found previously in an alcohol Sternberg task (Gladwin & Wiers, 2012). The task thus included a manipulation of the time between distractor-events and probe stimuli.
Method
Participants
Participants were recruited from a student population and received study credits for completing the study, which was performed online. Participants gave informed consent and the study was approved by the local ethics review board. 62 participants completed the experiment, of which three were rejected due to very low accuracy (below 75% over the whole task, or below 50% on any condition), leaving 59 participants for analysis (48 female, 11 male; mean age 21.3, SD = 2.15). Participants were not in treatment for psychiatric or neurological problems.
Virtual Attack Emotional Sternberg Task (VAEST)
Figure 1 shows an illustration of the VAEST (programmed in JavaScript; source code is available on request). Trials began with the presentation of a memory set of three different numbers from 1 to 9, positioned in a vertical column, for 1200 ms. This was followed by a maintenance period of 800, 1200, or 1800 ms; the duration was selected randomly per trial with equal probabilities. A probe stimulus subsequently appeared, consisting of two different numbers, each from 1 to 9, appearing next to each other. Either the left or right number (randomized per trial) had been presented in the trial’s memory set; the other number had not. Participants had to press a left (“F”) or right (“J”) response key to indicate which of the numbers was in the memory set. There was an inter-trial interval of 500 ms.
Figure 1
There were two variants of the task, which differed in terms of which distractors could occur during the maintenance period: a Baseline and a Full variant. In the Baseline task, there were two distractor types, which were equally likely to occur. Null distractors consisted only of a fixation cross. Neutral Face distractors consisted of one of a set of 11 male computer generated faces from the BESST (Thoma, Soria Bauser, & Suchan, 2013) with a neutral expression. The distractors were onscreen during the full maintenance period. This task consisted of three blocks of 24 trials each. The Baseline task was included in order to be able to consider effects of the neutral faces as natural distractor stimuli, i.e., without their role as cues for Attack stimuli as in the Full task described below.
In the Full task, a third distractor type, Attack, was introduced. Attack distractors initially started as Neutral Face distractors for the first 600 ms of the maintenance period. After this time, the expression was changed to anger and the size of the face was increased by 50%, creating a zoom-in effect. These changes occurred at the same time and instantaneously. The angry and zoomed-in face remained on-screen for the remainder of the maintenance period, i.e., for an additional 200 ms, 600 ms, or 1200 ms interval after the change. The Full task consisted of seven blocks of 24 trials each.
Procedure
Participants first filled in questionnaires (demographics, Buss-Perry Aggression Questionnaire, PHQ-9, TSQ, STAI-6 and ad-hoc questions); please see the Appendix for further details and purely exploratory analyses involving questionnaires data. Subsequently they performed the Baseline and Full Emotional Sternberg Tasks. Following these tasks, two further tasks were performed that were part of different studies.
Statistical Analyses
Preprocessing steps consisted of the removal of trials likely to deviate from normal task performance: the first four trials of the Baseline task, the first trial per block, and trials with very long RTs above 2500 ms. For the Full task the first block was removed, as this block was considered a learning block in which subjects experienced Attacks for the first time.
Within-subject Repeated Measures ANOVAs with Greenhouse-Geisser correction were used to analyze effects of Interval (the 200, 600 or 1200 ms following the initial 600 ms period) and Distractor Type (Null, Neutral Face, Attack). Effects were tested on median RT and mean accuracy. We used median RT to reduce the influence of outliers, without having to specify somewhat arbitrary criteria for the rejection of fast and slow trials, which would be necessary when using the mean. Interactions were probed using simple tests of effects using pairwise t-tests.
The original data are available on request.
Results
Figures 2a and 2b shows the RT data for the VAEST. In the Baseline task, within-subject analyses showed an effect of Distractor Type, F(1, 58) = 24, p < .001, η2p = 0.29, due to slower responses following Neutral Face than Null distractors. In the Full task, effects were found of Distractor Type, F(2, 116) = 23, p < .001, η2p = 0.29, Duration, F(2, 116) = 7.4, p = 0.0013, η2p = 0.11, and Distractor Type by Interval, F(4, 232) = 3.2, p = 0.017, η2p = 0.052. All three distractor types significantly differed from each other (p < .001), Neutral Face being slowest, followed by Attack, followed by Null. The shortest interval was slower than the longer intervals (p = .013). These effects were modulated by the interaction, as clearly visible in the Figure as the decrease in interference over time for the Attack trials. On Attack trials only, the shortest interval (200 ms post-attack) led to slower responses (p = .0011) than the longer intervals (600 ms and 1200 ms post-attack).
Figure 2a
Figure 2b
No within-subject effects were found for accuracy, which was generally high (0.93 proportion correct in the Baseline task, 0.91 in the Full task).
Discussion
In the current study we investigated interference effects in an emotional Sternberg task in which virtual attacks could occur, the VAEST. The primary question was whether virtual attacks would result in increased interference due to disruption of cognitive resources, or reduced interference due to the termination of a freeze state.
A basic result was that reaction times increased when showing a neutral face versus when no face was presented, even before any attacks had been shown. This can be contrasted to effects in a previous study (Gladwin, 2017), in which the presentation of the same computer-generated faces was facilitative, speeding responses. In the previous study, the task involved a simple speeded choice task, with a clear stimulus-response mapping involving left and right arrows mapped, respectively, to the left and right response keys. Thus, the effect of the facial distractor stimuli depends on task features. Even though the task in the current study was easy, it did require responses to be dependent on information held in working memory, as opposed to immediately available stimulus features. This difference appears likely to have induced a slowing versus facilitative effect on RTs. An interesting implication of these conflicting results is that while effects of emotional distractors are usually considered to reflect automatic, involuntary processes, they nevertheless depend on task-related factors (Wells & Matthews, 1996).
The primary question involved the effect of the occurrence of the virtual attack in the Full task. This clearly had a facilitative effect. The RT slowing induced by the neutral face was strongly decreased when the attack occurred, as long as sufficient time was provided between the attack and the probe. This would not be expected if interference can be explained by emotionally salient stimuli capturing processing resources. The angry expression has previously been shown to evoke stronger emotional responses than the neutral expression (Gladwin, 2017), and the sudden zoom-in would also be expected to evoke an emotional response (Montoya et al., 2015). The pattern of results has better agreement with the hypothesis that attacks serve to release participants from an inhibited state of freezing. That is: the neutral face evokes a freeze state, in which the expression of prepared actions is inhibited, which causes slowing on responses to probe stimuli. However, if an attack actually occurs, this serves as a trigger for ending the freeze state (Gladwin et al., 2016; Roelofs, 2017), which removed the slowing effect.
A limitation of the current study is that the neutral face distractor was already a very effective “natural” distractor in the Baseline task. Most of its effects cannot therefore be interpreted purely within the experimental context, in terms of anticipation of the virtual attack. It would be interesting for future work to use visually neutral cues to predict attacks. Another interesting line of research could be to further investigate the Attack stimulus. In the current study, this was a combination of a zoom-in effect and a change of expression from neutral to angry. Thus, the current results cannot determine which of these stimulus features was necessary or sufficient to cause effects, or which other stimuli could serve as effective Attacks or freeze-terminating stimuli. A methodological limitation is that only 200, 600 and 1200 ms post-attack intervals were used. As the major drop in slowing occurred from the 200 to 600 ms interval, future work should sample this region more extensively. Another methodological limitation is that the working memory aspect of the task was very simple, and it could be of interest to compare the current results with those found using a more taxing or complex task. Finally, our interpretation of results in terms of freeze is based on the fit of the pattern of behavioral results with previous work on freeze. However, psychophysiological data - such as body sway, heart rate, and EMG - are needed to more directly measure whether freeze occurred and how it was related to effects.
In conclusion, virtual attacks in an emotional Sternberg task were found to strongly reduce response slowing due to an initial distractor. This fits with a “freeze-release” model, in which the virtual attack triggers the end of an inhibited state. The results may be of interest for further research, in particular by raising the question whether slowing effects are due to interference with cognitive processing, versus due to a reversible inhibitory state. Finally, the interference effect could be of interest as a target for cognitive-emotional conditioning methods such as Cognitive Bias Modification. The VAEST could be converted to a training task in the same way as, e.g., approach-avoidance tasks (Wiers, Eberl, Rinck, Becker, & Lindenmeyer, 2011), to the aim of downregulating or improving the ability to release freezing responses.